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2019

A Board Game

for a room to play for sustainable futures

CHALLENGE

As designers, we need to have a greater awareness of our position - the worldviews, values, mythologies, and cultures we carry - and its effects in design projects to develop an ethical perspective that can facilitate more democratic and anti-oppressive ways of doing design for sustainability. The challenge was to critically reflect on our position and behavior as designers in and across diverse societies.

CONCEPT

We explored diverse ways of becoming together, specifically on the context of social play. This helped us understand how play prepares one for and reflects one’s nature/culture/political situatedness. Co-creating with various stakeholders resulted in a room to play that visually invite people to engage in play activities that help to build collaboration.

TEAM

Lea Bachmann, Juan Pablo Farre, Ashutosh Biltharia, Manu Revi

ROLE​

Co-creation, Ideation, Prototyping, Exhibition setup, Documentation.

"Coloniality happens through the imposition of worldviews and value system, forcing communities to adapt and erase local cultures for the benefit of the ruling worldview."

Our final design resulted in a collective exhibition where visitors engaged in various forms of collaborative play. This playroom explored the social role of play in encouraging collaborative behaviors to pave the ground for sustainable futures that thrive on diversity.

We designed a board game that was inspired by the movements of Tango and Capoeira. Both styles emphasized non-verbal interaction in order to communicate and reach a synchronized movement together. The goal of the game is to create a balanced movement of the board to score each ball into one of the holes. 

Final Concept

"In many communities, play is seen as a rehearsal for skills necessary to survive in the world in which they lived."

Board Game | Design Process

From indigenous and non-western games to practices that were developed as a response to colonization such as Capoeira and Tango, we tried to find the role of play in society as a fundamental arena to learn and develop collaborative behaviors.

As a team, we also brought in play practices from our own countries to engage in an experiential way and reflect on our preconceived worldviews.

Exploring Play and Movement